Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon R9 390X 8G
IntroThe GeForce RTX 2060 Super has clock speeds of 1470 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2176 SPUs along with 136 TAUs and 64 ROPs.Compare that to the Radeon R9 390X 8G, which comes with a clock speed of 1050 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 512-bit memory bus, and uses a 28 nm design. It features 2816 SPUs, 176 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2060 Super should perform a small bit faster than the Radeon R9 390X 8G overall. (explain)
Texel RateThe GeForce RTX 2060 Super is a small bit (about 8%) better at AF than the Radeon R9 390X 8G. (explain)
Pixel RateThe GeForce RTX 2060 Super should be much (about 40%) better at FSAA than the Radeon R9 390X 8G, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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