Compare any two graphics cards:
GeForce GTX 950M vs GeForce RTX 2060 Super
IntroThe GeForce GTX 950M comes with a GPU core speed of 914 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.Compare all of that to the GeForce RTX 2060 Super, which uses a 12 nm design. nVidia has set the core frequency at 1470 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this card. It features 2176 SPUs as well as 136 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 Super will be 1334% quicker than the GeForce GTX 950M in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 2060 Super will be quite a bit (more or less 447%) more effective at AF than the GeForce GTX 950M. (explain)
Pixel RateThe GeForce RTX 2060 Super should be a lot (approximately 543%) better at anti-aliasing than the GeForce GTX 950M, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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