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GeForce 8800 GTS (G92) vs GeForce 9800 GTX+

Intro

The GeForce 8800 GTS (G92) features clock speeds of 650 MHz on the GPU, and 970 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare that to the GeForce 9800 GTX+, which features GPU core speed of 738 MHz, and 512 MB of GDDR3 memory running at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 9800 GTX+ 48 FPS
GeForce 8800 GTS (G92) 42 FPS
Difference: 6 FPS (14%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 40 FPS
GeForce 8800 GTS (G92) 36 FPS
Difference: 4 FPS (11%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 67 FPS
GeForce 8800 GTS (G92) 59 FPS
Difference: 8 FPS (14%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 9800 GTX+ 46 FPS
GeForce 8800 GTS (G92) 45 FPS
Difference: 1 FPS (2%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 46 FPS
GeForce 8800 GTS (G92) 40 FPS
Difference: 6 FPS (15%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 57 FPS
GeForce 8800 GTS (G92) 51 FPS
Difference: 6 FPS (12%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 19 FPS
GeForce 8800 GTS (G92) 17 FPS
Difference: 2 FPS (12%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 41 FPS
GeForce 8800 GTS (G92) 35 FPS
Difference: 6 FPS (17%)

GeForce 9800 GTX+ wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GTX+ wins overall, by 39 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GTX+ 364 FPS
GeForce 8800 GTS (G92) 325 FPS
Difference: 39 FPS (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G92) 135 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 10 Watts (7%)

Memory Bandwidth

In theory, the GeForce 9800 GTX+ will be 13% quicker than the GeForce 8800 GTS (G92) in general, because of its higher bandwidth. (explain)

GeForce 9800 GTX+ 70400 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 8320 (13%)

Texel Rate

The GeForce 9800 GTX+ is just a bit (more or less 14%) better at AF than the GeForce 8800 GTS (G92). (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
GeForce 8800 GTS (G92) 41600 Mtexels/sec
Difference: 5632 (14%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GTX+ is superior to the GeForce 8800 GTS (G92), but only just. (explain)

GeForce 9800 GTX+ 11808 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 1408 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) GeForce 9800 GTX+
Manufacturer nVidia nVidia
Year Dec 2007 July 2008
Code Name G92 G92b
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 512 MB
Core Speed 650 MHz 738 MHz
Shader Speed 1625 MHz 1836 MHz
Memory Speed 970 MHz 1100 MHz
Unified Shaders 128 128
Texture Mapping Units 64 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 135 watts 145 watts
Shader Model 4.0 4.0
Bandwidth 62080 MB/sec 70400 MB/sec
Texel Rate 41600 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 11808 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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