Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX Vega 56
IntroThe GeForce RTX 2060 Super has a GPU clock speed of 1470 MHz, and the 8192 MB of GDDR6 RAM is set to run at 1750 MHz through a 256-bit bus. It also features 2176 SPUs, 136 Texture Address Units, and 64 ROPs.Compare that to the Radeon RX Vega 56, which has GPU clock speed of 1156 MHz, and 8192 MB of HBM2 RAM running at 1600 MHz through a 2048-bit bus. It also features 3584 SPUs, 224 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2060 Super should in theory be a bit superior to the Radeon RX Vega 56 in general. (explain)
Texel RateThe Radeon RX Vega 56 should be quite a bit (more or less 30%) faster with regards to anisotropic filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateThe GeForce RTX 2060 Super will be much (more or less 27%) faster with regards to anti-aliasing than the Radeon RX Vega 56, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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