Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 2060 Super
IntroThe GeForce GTX 1660 Ti comes with a core clock frequency of 1500 MHz and a GDDR6 memory frequency of 1500 MHz. It also makes use of a 192-bit memory bus, and makes use of a 12 nm design. It is made up of 1536 SPUs, 96 Texture Address Units, and 48 ROPs.Compare those specifications to the GeForce RTX 2060 Super, which uses a 12 nm design. nVidia has clocked the core frequency at 1470 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this card. It features 2176 SPUs along with 136 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 2060 Super should perform quite a bit faster than the GeForce GTX 1660 Ti overall. (explain)
Texel RateThe GeForce RTX 2060 Super is quite a bit (approximately 39%) better at texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 2060 Super is superior to the GeForce GTX 1660 Ti, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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