Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 4670 1GB
IntroThe GeForce GTX 1650 comes with core speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 Texture Address Units and 32 ROPs.Compare those specifications to the Radeon HD 4670 1GB, which has a core clock frequency of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory frequency of 1100 MHz. It also features a 128-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1650 should be quite a bit faster than the Radeon HD 4670 1GB overall. (explain)
Texel RateThe GeForce GTX 1650 will be much (about 247%) better at anisotropic filtering than the Radeon HD 4670 1GB. (explain)
Pixel RateThe GeForce GTX 1650 will be much (about 692%) faster with regards to FSAA than the Radeon HD 4670 1GB, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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