Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 4750
IntroThe GeForce GTX 1650 comes with a GPU core speed of 1485 MHz, and the 4096 MB of GDDR5 RAM runs at 2001 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 TAUs, and 32 ROPs.Compare those specs to the Radeon HD 4750, which has a clock frequency of 730 MHz and a GDDR5 memory speed of 800 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce GTX 1650, in theory, should perform a lot faster than the Radeon HD 4750 overall. (explain)
Texel RateThe GeForce GTX 1650 should be much (about 256%) more effective at texture filtering than the Radeon HD 4750. (explain)
Pixel RateThe GeForce GTX 1650 should be a lot (about 307%) more effective at anti-aliasing than the Radeon HD 4750, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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