Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 4850 2GB
IntroThe GeForce GTX 1650 comes with a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 RAM is set to run at 2001 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon HD 4850 2GB, which uses a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR4 memory runs at a frequency of 993 MHz on this specific model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1650 should be a lot faster than the Radeon HD 4850 2GB overall. (explain)
Texel RateThe GeForce GTX 1650 will be much (about 233%) better at anisotropic filtering than the Radeon HD 4850 2GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1650 is superior to the Radeon HD 4850 2GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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