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GeForce 9800 GX2 vs GeForce GTX 1650

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory is set to run at a speed of 1000 MHz on this particular model. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 1650, which comes with GPU core speed of 1485 MHz, and 4096 MB of GDDR5 RAM set to run at 8000 MHz through a 128-bit bus. It also features 896 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

The GeForce GTX 1650, in theory, should perform a small bit faster than the GeForce 9800 GX2 overall. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 3072 (2%)

Texel Rate

The GeForce GTX 1650 is a little bit (more or less 8%) faster with regards to anisotropic filtering than the GeForce 9800 GX2. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 6360 (8%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1650 is a better choice, and very much so. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 28320 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 1650
Manufacturer nVidia nVidia
Year Mar 2008 April 2019
Code Name G92 TU117-300-A1
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1485 MHz
Memory Speed 2000 MHz (x2) 32000 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 131072 MB/sec
Texel Rate 76800 Mtexels/sec 83160 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 47520 Mpixels/sec
Unified Shaders 128 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 12 nm
Transistors 754 million 4700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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