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GeForce 9800 GX2 vs GeForce GTX 1650

Intro

The GeForce 9800 GX2 features clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare those specs to the GeForce GTX 1650, which makes use of a 12 nm design. nVidia has clocked the core speed at 1485 MHz. The GDDR5 RAM is set to run at a frequency of 8000 MHz on this specific model. It features 896 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1650 will be 2% faster than the GeForce 9800 GX2 in general, because of its higher bandwidth. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 3072 (2%)

Texel Rate

The GeForce GTX 1650 will be a small bit (more or less 8%) more effective at AF than the GeForce 9800 GX2. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 6360 (8%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1650 is superior to the GeForce 9800 GX2, and very much so. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 28320 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 1650
Manufacturer nVidia nVidia
Year Mar 2008 April 2019
Code Name G92 TU117-300-A1
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1485 MHz
Memory Speed 2000 MHz (x2) 32000 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 131072 MB/sec
Texel Rate 76800 Mtexels/sec 83160 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 47520 Mpixels/sec
Unified Shaders 128 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 12 nm
Transistors 754 million 4700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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