Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon HD 7870

Intro

The GeForce GTX 1650 makes use of a 12 nm design. nVidia has set the core speed at 1485 MHz. The GDDR5 memory is set to run at a speed of 2001 MHz on this card. It features 896 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 7870, which has core speeds of 1000 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon HD 7870 175 Watts
Difference: 100 Watts (133%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7870 will be 17% quicker than the GeForce GTX 1650 overall, due to its higher bandwidth. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 22528 (17%)

Texel Rate

The GeForce GTX 1650 will be just a bit (approximately 4%) faster with regards to anisotropic filtering than the Radeon HD 7870. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 3160 (4%)

Pixel Rate

The GeForce GTX 1650 should be a lot (more or less 49%) better at full screen anti-aliasing than the Radeon HD 7870, and also should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 15520 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon HD 7870
Manufacturer nVidia AMD
Year April 2019 March 2012
Code Name TU117-300-A1 Pitcairn XT
Memory 4096 MB 2048 MB
Core Speed 1485 MHz 1000 MHz
Memory Speed 8004 MHz 4800 MHz
Power (Max TDP) 75 watts 175 watts
Bandwidth 131072 MB/sec 153600 MB/sec
Texel Rate 83160 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 896 1280
Texture Mapping Units 56 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 12 nm 28 nm
Transistors 4700 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield