Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 660

Intro

The GeForce GTX 1650 features a GPU clock speed of 1485 MHz, and the 4096 MB of GDDR5 memory runs at 8000 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 660, which comes with clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs along with 80 TAUs and 24 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 660 140 Watts
Difference: 65 Watts (87%)

Memory Bandwidth

In theory, the GeForce GTX 660 is 10% quicker than the GeForce GTX 1650 in general, due to its higher data rate. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 13120 (10%)

Texel Rate

The GeForce GTX 1650 should be a little bit (more or less 6%) better at anisotropic filtering than the GeForce GTX 660. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 4760 (6%)

Pixel Rate

The GeForce GTX 1650 will be quite a bit (approximately 102%) more effective at FSAA than the GeForce GTX 660, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 24000 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 660
Manufacturer nVidia nVidia
Year April 2019 September 2012
Code Name TU117-300-A1 GK106
Memory 4096 MB 2048 MB
Core Speed 1485 MHz 980 MHz
Memory Speed 32000 MHz 6008 MHz
Power (Max TDP) 75 watts 140 watts
Bandwidth 131072 MB/sec 144192 MB/sec
Texel Rate 83160 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 896 960
Texture Mapping Units 56 80
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 12 nm 28 nm
Transistors 4700 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield