Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 980M

Intro

The GeForce GTX 1650 makes use of a 12 nm design. nVidia has set the core frequency at 1485 MHz. The GDDR5 memory is set to run at a speed of 8000 MHz on this particular card. It features 896 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 980M, which features core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs along with 96 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 980M 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

The GeForce GTX 1650 should in theory perform a bit faster than the GeForce GTX 980M in general. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 3072 (2%)

Texel Rate

The GeForce GTX 980M is a small bit (more or less 20%) better at texture filtering than the GeForce GTX 1650. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 16488 (20%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980M is superior to the GeForce GTX 1650, by a large margin. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 18912 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 980M
Manufacturer nVidia nVidia
Year April 2019 October 7 2014
Code Name TU117-300-A1 GM204
Memory 4096 MB 4096 MB
Core Speed 1485 MHz 1038 MHz
Memory Speed 32000 MHz 4000 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 131072 MB/sec 128000 MB/sec
Texel Rate 83160 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 896 1536
Texture Mapping Units 56 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 12 nm 28 nm
Transistors 4700 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield