Compare any two graphics cards:
GeForce GTX 1650 vs Radeon R7 M260X
IntroThe GeForce GTX 1650 has core speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.Compare that to the Radeon R7 M260X, which uses a 28 nm design. AMD has clocked the core speed at 825 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific model. It features 384 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 1650 should in theory be a lot superior to the Radeon R7 M260X in general. (explain)
Texel RateThe GeForce GTX 1650 should be a lot (about 320%) more effective at anisotropic filtering than the Radeon R7 M260X. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1650 is superior to the Radeon R7 M260X, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!