Compare any two graphics cards:
GeForce 830M vs GeForce GTX 1650
IntroThe GeForce 830M has a core clock frequency of 1029 MHz and a DDR3 memory speed of 900 MHz. It also makes use of a 64-bit bus, and makes use of a 28 nm design. It is made up of 256 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the GeForce GTX 1650, which comes with a clock speed of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also uses a 128-bit bus, and uses a 12 nm design. It is comprised of 896 SPUs, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1650, in theory, should be quite a bit faster than the GeForce 830M in general. (explain)
Texel RateThe GeForce GTX 1650 should be a lot (approximately 405%) more effective at anisotropic filtering than the GeForce 830M. (explain)
Pixel RateThe GeForce GTX 1650 will be a lot (about 477%) faster with regards to AA than the GeForce 830M, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!