Compare any two graphics cards:
GeForce GTX 1650 vs Radeon RX 480
IntroThe GeForce GTX 1650 has a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 RAM is set to run at 2001 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon RX 480, which makes use of a 14 nm design. AMD has clocked the core frequency at 1120 MHz. The GDDR5 RAM is set to run at a speed of 2000 MHz on this card. It features 2304 SPUs as well as 144 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 480 should perform quite a bit faster than the GeForce GTX 1650 overall. (explain)
Texel RateThe Radeon RX 480 is quite a bit (approximately 94%) more effective at anisotropic filtering than the GeForce GTX 1650. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1650 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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