Compare any two graphics cards:
GeForce GTX 1650 vs Nvidia Titan X
IntroThe GeForce GTX 1650 makes use of a 12 nm design. nVidia has set the core frequency at 1485 MHz. The GDDR5 memory runs at a frequency of 2001 MHz on this particular card. It features 896 SPUs along with 56 Texture Address Units and 32 ROPs.Compare those specifications to the Nvidia Titan X, which features a clock speed of 1417 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 384-bit bus, and uses a 16 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan X is 275% quicker than the GeForce GTX 1650 in general, due to its greater data rate. (explain)
Texel RateThe Nvidia Titan X should be much (about 282%) faster with regards to anisotropic filtering than the GeForce GTX 1650. (explain)
Pixel RateThe Nvidia Titan X is a lot (more or less 186%) better at FSAA than the GeForce GTX 1650, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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