Compare any two graphics cards:
Radeon HD 6870 vs Radeon RX 560
IntroThe Radeon HD 6870 has a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1050 MHz through a 256-bit bus. It also is made up of 1120 SPUs, 56 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon RX 560, which uses a 14 nm design. AMD has clocked the core speed at 1175 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular model. It features 1024 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6870 should in theory perform a little bit faster than the Radeon RX 560 overall. (explain)
Texel RateThe Radeon RX 560 should be much (about 49%) better at anisotropic filtering than the Radeon HD 6870. (explain)
Pixel RateThe Radeon HD 6870 should be a lot (more or less 53%) faster with regards to full screen anti-aliasing than the Radeon RX 560, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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