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GeForce GTX 1650 vs GeForce GTX 295

Intro

The GeForce GTX 1650 has a core clock frequency of 1485 MHz and a GDDR5 memory speed of 8000 MHz. It also makes use of a 128-bit memory bus, and uses a 12 nm design. It is made up of 896 SPUs, 56 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 295, which comes with clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 is 71% quicker than the GeForce GTX 1650 overall, due to its greater bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 92704 (71%)

Texel Rate

The GeForce GTX 295 should be just a bit (more or less 11%) faster with regards to texture filtering than the GeForce GTX 1650. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 9000 (11%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1650 is a better choice, by a large margin. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 15264 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 GeForce GTX 295
Manufacturer nVidia nVidia
Year April 2019 January 8, 2009
Code Name TU117-300-A1 G200b
Memory 4096 MB 896 MB (x2)
Core Speed 1485 MHz 576 MHz (x2)
Memory Speed 32000 MHz 1998 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 131072 MB/sec 223776 MB/sec
Texel Rate 83160 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 896 240 (x2)
Texture Mapping Units 56 80 (x2)
Render Output Units 32 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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