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GeForce GTX 1650 vs GeForce GTX 295

Intro

The GeForce GTX 1650 uses a 12 nm design. nVidia has clocked the core frequency at 1485 MHz. The GDDR5 memory is set to run at a speed of 8000 MHz on this particular model. It features 896 SPUs as well as 56 Texture Address Units and 32 ROPs.

Compare all of that to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory works at a speed of 999 MHz on this specific card. It features 240 SPUs along with 80 TAUs and 28 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

The GeForce GTX 295 should in theory perform quite a bit faster than the GeForce GTX 1650 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 92704 (71%)

Texel Rate

The GeForce GTX 295 should be just a bit (approximately 11%) better at anisotropic filtering than the GeForce GTX 1650. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 9000 (11%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1650 is superior to the GeForce GTX 295, by far. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 15264 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 GeForce GTX 295
Manufacturer nVidia nVidia
Year April 2019 January 8, 2009
Code Name TU117-300-A1 G200b
Memory 4096 MB 896 MB (x2)
Core Speed 1485 MHz 576 MHz (x2)
Memory Speed 32000 MHz 1998 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 131072 MB/sec 223776 MB/sec
Texel Rate 83160 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 896 240 (x2)
Texture Mapping Units 56 80 (x2)
Render Output Units 32 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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