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GeForce GTX 1660 Ti vs Radeon HD 5970

Intro

The GeForce GTX 1660 Ti features a GPU clock speed of 1500 MHz, and the 6144 MB of GDDR6 RAM is set to run at 1500 MHz through a 192-bit bus. It also features 1536 SPUs, 96 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Radeon HD 5970, which features a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1600 Stream Processors, 160 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
Radeon HD 5970 294 Watts
Difference: 174 Watts (145%)

Memory Bandwidth

The GeForce GTX 1660 Ti, in theory, should perform a small bit faster than the Radeon HD 5970 overall. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
Radeon HD 5970 256000 MB/sec
Difference: 38912 (15%)

Texel Rate

The Radeon HD 5970 is much (about 61%) faster with regards to anisotropic filtering than the GeForce GTX 1660 Ti. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 88000 (61%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 5970 is the winner, by a large margin. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1660 Ti 72000 Mpixels/sec
Difference: 20800 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1660 Ti Radeon HD 5970
Manufacturer nVidia AMD
Year February 2019 November 2009
Code Name TU116-400-A1 Hemlock XT
Memory 6144 MB 1024 MB (x2)
Core Speed 1500 MHz 725 MHz (x2)
Memory Speed 1500 GB/s 4000 MHz (x2)
Power (Max TDP) 120 watts 294 watts
Bandwidth 294912 MB/sec 256000 MB/sec
Texel Rate 144000 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 1536 1600 (x2)
Texture Mapping Units 96 160 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR6 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 12 nm 40 nm
Transistors 6600 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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