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GeForce GTX 1660 Ti vs Radeon HD 6990

Intro

The GeForce GTX 1660 Ti features core clock speeds of 1500 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 RAM. It features 1536 SPUs as well as 96 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Radeon HD 6990, which features a clock frequency of 830 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It features 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
Radeon HD 6990 375 Watts
Difference: 255 Watts (213%)

Memory Bandwidth

In theory, the Radeon HD 6990 is 9% quicker than the GeForce GTX 1660 Ti in general, due to its higher bandwidth. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1660 Ti 294912 MB/sec
Difference: 25088 (9%)

Texel Rate

The Radeon HD 6990 is just a bit (approximately 11%) more effective at AF than the GeForce GTX 1660 Ti. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 15360 (11%)

Pixel Rate

The GeForce GTX 1660 Ti will be much (approximately 36%) better at full screen anti-aliasing than the Radeon HD 6990, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 18880 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1660 Ti Radeon HD 6990
Manufacturer nVidia AMD
Year February 2019 March 2011
Code Name TU116-400-A1 Antilles
Memory 6144 MB 2048 MB (x2)
Core Speed 1500 MHz 830 MHz (x2)
Memory Speed 1500 GB/s 5000 MHz (x2)
Power (Max TDP) 120 watts 375 watts
Bandwidth 294912 MB/sec 320000 MB/sec
Texel Rate 144000 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 1536 1536 (x2)
Texture Mapping Units 96 96 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 12 nm 40 nm
Transistors 6600 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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