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GeForce GTX 1660 Ti vs Radeon HD 5970

Intro

The GeForce GTX 1660 Ti features clock speeds of 1500 MHz on the GPU, and 12000 MHz on the 6144 MB of GDDR6 RAM. It features 1536 SPUs along with 96 TAUs and 48 ROPs.

Compare those specs to the Radeon HD 5970, which comes with core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1600 SPUs along with 160 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
Radeon HD 5970 294 Watts
Difference: 174 Watts (145%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1660 Ti will be 15% quicker than the Radeon HD 5970 overall, due to its higher bandwidth. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
Radeon HD 5970 256000 MB/sec
Difference: 38912 (15%)

Texel Rate

The Radeon HD 5970 should be a lot (more or less 61%) more effective at anisotropic filtering than the GeForce GTX 1660 Ti. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 88000 (61%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 5970 is the winner, by a large margin. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1660 Ti 72000 Mpixels/sec
Difference: 20800 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1660 Ti Radeon HD 5970
Manufacturer nVidia AMD
Year February 2019 November 2009
Code Name TU116-400-A1 Hemlock XT
Memory 6144 MB 1024 MB (x2)
Core Speed 1500 MHz 725 MHz (x2)
Memory Speed 12000 GB/s 4000 MHz (x2)
Power (Max TDP) 120 watts 294 watts
Bandwidth 294912 MB/sec 256000 MB/sec
Texel Rate 144000 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 1536 1600 (x2)
Texture Mapping Units 96 160 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR6 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 12 nm 40 nm
Transistors 6600 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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