Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce GTX 650 Ti
IntroThe GeForce GTX 1660 Ti uses a 12 nm design. nVidia has clocked the core frequency at 1500 MHz. The GDDR6 RAM is set to run at a frequency of 1500 MHz on this particular model. It features 1536 SPUs as well as 96 Texture Address Units and 48 ROPs.Compare those specs to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory runs at a speed of 1350 MHz on this model. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1660 Ti, in theory, should perform much faster than the GeForce GTX 650 Ti overall. (explain)
Texel RateThe GeForce GTX 1660 Ti should be quite a bit (about 142%) more effective at texture filtering than the GeForce GTX 650 Ti. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1660 Ti is superior to the GeForce GTX 650 Ti, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!