Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon R7 250
IntroThe GeForce GTX 1660 Ti features a GPU core clock speed of 1500 MHz, and the 6144 MB of GDDR6 memory runs at 1500 MHz through a 192-bit bus. It also is comprised of 1536 SPUs, 96 TAUs, and 48 Raster Operation Units.Compare that to the Radeon R7 250, which comes with a GPU core clock speed of 1000 MHz, and 1024 MB of GDDR5 RAM running at 1150 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1660 Ti should in theory be quite a bit superior to the Radeon R7 250 in general. (explain)
Texel RateThe GeForce GTX 1660 Ti is quite a bit (about 500%) faster with regards to AF than the Radeon R7 250. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1660 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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