Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon R9 270
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has clocked the core frequency at 1500 MHz. The GDDR6 RAM runs at a speed of 1500 MHz on this particular model. It features 1536 SPUs as well as 96 TAUs and 48 Rasterization Operator Units.Compare those specs to the Radeon R9 270, which makes use of a 28 nm design. AMD has set the core speed at 900 MHz. The GDDR5 RAM is set to run at a speed of 1400 MHz on this particular card. It features 1280 SPUs as well as 80 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1660 Ti, in theory, should perform quite a bit faster than the Radeon R9 270 overall. (explain)
Texel RateThe GeForce GTX 1660 Ti will be quite a bit (about 100%) faster with regards to texture filtering than the Radeon R9 270. (explain)
Pixel RateThe GeForce GTX 1660 Ti will be much (approximately 150%) faster with regards to AA than the Radeon R9 270, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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