Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce GTX 970
IntroThe GeForce GTX 1660 Ti has clock speeds of 1500 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 RAM. It features 1536 SPUs as well as 96 Texture Address Units and 48 Rasterization Operator Units.Compare all of that to the GeForce GTX 970, which comes with a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1660 Ti should theoretically be a lot better than the GeForce GTX 970 in general. (explain)
Texel RateThe GeForce GTX 1660 Ti is a lot (approximately 32%) more effective at anisotropic filtering than the GeForce GTX 970. (explain)
Pixel RateThe GeForce GTX 1660 Ti should be a little bit (about 7%) better at full screen anti-aliasing than the GeForce GTX 970, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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