Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon RX 470 4GB
IntroThe GeForce GTX 1660 Ti features core clock speeds of 1500 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 RAM. It features 1536 SPUs as well as 96 TAUs and 48 Rasterization Operator Units.Compare those specs to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 RAM works at a speed of 1650 MHz on this particular card. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GTX 1660 Ti should be 40% faster than the Radeon RX 470 4GB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1660 Ti should be a lot (about 21%) more effective at anisotropic filtering than the Radeon RX 470 4GB. (explain)
Pixel RateThe GeForce GTX 1660 Ti should be a lot (more or less 143%) better at anti-aliasing than the Radeon RX 470 4GB, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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