Compare any two graphics cards:
GeForce RTX 2060 vs Geforce GTX 670
IntroThe GeForce RTX 2060 features core clock speeds of 1365 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR6 RAM. It features 1920 SPUs as well as 120 TAUs and 48 ROPs.Compare those specs to the Geforce GTX 670, which uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this model. It features 1344 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060, in theory, should be a lot faster than the Geforce GTX 670 in general. (explain)
Texel RateThe GeForce RTX 2060 is a lot (more or less 60%) more effective at anisotropic filtering than the Geforce GTX 670. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 2060 is superior to the Geforce GTX 670, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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