Compare any two graphics cards:
GeForce RTX 2060 vs Radeon HD 7790
IntroThe GeForce RTX 2060 features a clock frequency of 1365 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 192-bit bus, and uses a 12 nm design. It is made up of 1920 SPUs, 120 Texture Address Units, and 48 ROPs.Compare all that to the Radeon HD 7790, which features a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060, in theory, should perform a lot faster than the Radeon HD 7790 overall. (explain)
Texel RateThe GeForce RTX 2060 is much (more or less 193%) more effective at texture filtering than the Radeon HD 7790. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 2060 is superior to the Radeon HD 7790, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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