Compare any two graphics cards:
GeForce RTX 2060 vs Geforce GTX 1080 Ti
IntroThe GeForce RTX 2060 comes with a clock speed of 1365 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 192-bit bus, and makes use of a 12 nm design. It features 1920 SPUs, 120 Texture Address Units, and 48 ROPs.Compare all that to the Geforce GTX 1080 Ti, which uses a 16 nm design. nVidia has clocked the core frequency at 1480 MHz. The GDDR5X RAM works at a frequency of 1376 MHz on this card. It features 3584 SPUs as well as 224 TAUs and 88 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 1080 Ti should in theory be much better than the GeForce RTX 2060 overall. (explain)
Texel RateThe Geforce GTX 1080 Ti should be much (more or less 102%) better at texture filtering than the GeForce RTX 2060. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Geforce GTX 1080 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!