Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon VII
IntroThe GeForce 9600 GSO 768MB comes with a GPU core speed of 550 MHz, and the 768 MB of GDDR3 RAM runs at 800 MHz through a 192-bit bus. It also is made up of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare those specifications to the Radeon VII, which comes with a core clock frequency of 1400 MHz and a HBM2 memory speed of 1000 MHz. It also features a 4096-bit bus, and makes use of a 7 nm design. It features 3840 SPUs, 240 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon VII should in theory perform much faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe Radeon VII should be much (more or less 1173%) better at AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon VII is superior to the GeForce 9600 GSO 768MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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