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GeForce 9800 GX2 vs Radeon RX 590

Intro

The GeForce 9800 GX2 has clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon RX 590, which comes with a core clock speed of 1469 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit bus, and uses a 12 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 590 175 Watts
GeForce 9800 GX2 197 Watts
Difference: 22 Watts (13%)

Memory Bandwidth

Theoretically, the Radeon RX 590 should perform quite a bit faster than the GeForce 9800 GX2 in general. (explain)

Radeon RX 590 262144 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 134144 (105%)

Texel Rate

The Radeon RX 590 will be a lot (more or less 175%) more effective at anisotropic filtering than the GeForce 9800 GX2. (explain)

Radeon RX 590 211536 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 134736 (175%)

Pixel Rate

The Radeon RX 590 will be a lot (about 145%) more effective at AA than the GeForce 9800 GX2, and will be able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 590 47008 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 27808 (145%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 590
Manufacturer nVidia AMD
Year Mar 2008 November 2018
Code Name G92 Polaris 30
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 1469 MHz
Memory Speed 2000 MHz (x2) 8000 MHz
Power (Max TDP) 197 watts 175 watts
Bandwidth 128000 MB/sec 262144 MB/sec
Texel Rate 76800 Mtexels/sec 211536 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 47008 Mpixels/sec
Unified Shaders 128 (x2) 2304
Texture Mapping Units 64 (x2) 144
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 12 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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