Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon RX 590
IntroThe GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 memory runs at a speed of 900 MHz on this card. It features 448 SPUs along with 56 TAUs and 40 ROPs.Compare those specs to the Radeon RX 590, which makes use of a 12 nm design. AMD has clocked the core frequency at 1469 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this particular card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 590 should be 82% faster than the GeForce GTX 560 Ti 448 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 590 should be a lot (approximately 416%) better at AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe Radeon RX 590 is a lot (approximately 61%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti 448, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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