Compare any two graphics cards:
Radeon R9 270X vs Radeon RX 590
IntroThe Radeon R9 270X features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon RX 590, which makes use of a 12 nm design. AMD has set the core speed at 1469 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 590 should in theory perform much faster than the Radeon R9 270X in general. (explain)
Texel RateThe Radeon RX 590 should be much (approximately 164%) better at anisotropic filtering than the Radeon R9 270X. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 590 is superior to the Radeon R9 270X, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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