Compare any two graphics cards:
GeForce GT 310 vs Radeon HD 5450
IntroThe GeForce GT 310 makes use of a 40 nm design. nVidia has set the core speed at 589 MHz. The DDR2 memory is set to run at a frequency of 1000 MHz on this particular card. It features 16 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare all of that to the Radeon HD 5450, which uses a 40 nm design. AMD has set the core speed at 650 MHz. The DDR3 RAM works at a frequency of 800 MHz on this card. It features 80(16x5) SPUs as well as 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 310, in theory, should be much faster than the Radeon HD 5450 overall. (explain)
Texel RateThe Radeon HD 5450 will be a little bit (more or less 10%) better at anisotropic filtering than the GeForce GT 310. (explain)
Pixel RateThe Radeon HD 5450 should be just a bit (approximately 10%) better at anti-aliasing than the GeForce GT 310, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GT 310 vs Radeon HD 5450”Ive got both 5450 and g310 altough the 5450 is a stronger card ati software is more problematic then nvidia and for that and many other reasons i would recomend the geforce g310 and any other nvidia gpu its only a opionion witch many people seem to have so.