Compare any two graphics cards:
VS

Radeon RX 590 vs Radeon Vega Frontier Edition

Intro

The Radeon RX 590 makes use of a 12 nm design. AMD has set the core frequency at 1469 MHz. The GDDR5 memory works at a speed of 2000 MHz on this model. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon Vega Frontier Edition, which has core clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 memory. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 590 175 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 125 Watts (71%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should theoretically be quite a bit better than the Radeon RX 590 overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX 590 262144 MB/sec
Difference: 233308 (89%)

Texel Rate

The Radeon Vega Frontier Edition is a lot (more or less 67%) more effective at AF than the Radeon RX 590. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX 590 211536 Mtexels/sec
Difference: 142256 (67%)

Pixel Rate

The Radeon Vega Frontier Edition should be much (approximately 88%) better at FSAA than the Radeon RX 590, and should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX 590 47008 Mpixels/sec
Difference: 41440 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon RX 590

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon RX 590 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year November 2018 June 2017
Code Name Polaris 30 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1469 MHz 1382 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 175 watts 300 watts
Bandwidth 262144 MB/sec 495452 MB/sec
Texel Rate 211536 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 47008 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2304 4096
Texture Mapping Units 144 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors 5700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon RX 590

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield