Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX 470 4GB
IntroThe GeForce RTX 2080 Ti has a GPU core speed of 1350 MHz, and the 11264 MB of GDDR6 memory is set to run at 1750 MHz through a 352-bit bus. It also is made up of 4352 SPUs, 272 Texture Address Units, and 88 ROPs.Compare those specs to the Radeon RX 470 4GB, which has a clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also features a 256-bit memory bus, and uses a 14 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2080 Ti is 199% quicker than the Radeon RX 470 4GB overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 2080 Ti will be much (approximately 210%) better at AF than the Radeon RX 470 4GB. (explain)
Pixel RateThe GeForce RTX 2080 Ti should be quite a bit (about 301%) faster with regards to anti-aliasing than the Radeon RX 470 4GB, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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