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GeForce GTX 1050 Ti vs GeForce RTX 2080

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular model. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce RTX 2080, which uses a 12 nm design. nVidia has set the core frequency at 1515 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this particular card. It features 2944 SPUs along with 184 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 1050 Ti 7734 points
Difference: 18421 (238%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce RTX 2080 215 Watts
Difference: 140 Watts (187%)

Memory Bandwidth

Performance-wise, the GeForce RTX 2080 should in theory be a lot superior to the GeForce GTX 1050 Ti overall. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 344064 (300%)

Texel Rate

The GeForce RTX 2080 will be a lot (approximately 350%) faster with regards to texture filtering than the GeForce GTX 1050 Ti. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 216840 (350%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce RTX 2080 is a better choice, and very much so. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 55680 (135%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce RTX 2080
Manufacturer nVidia nVidia
Year October 2016 September 2018
Code Name GP107-400 TU104-400A-A1
Memory 4096 MB 8192 MB
Core Speed 1290 MHz 1515 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 75 watts 215 watts
Bandwidth 114688 MB/sec 458752 MB/sec
Texel Rate 61920 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 768 2944
Texture Mapping Units 48 184
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 14 nm 12 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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