Compare any two graphics cards:
GeForce GT 1030 vs GeForce RTX 2080 Ti
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core speed at 1265 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this specific card. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare all that to the GeForce RTX 2080 Ti, which uses a 12 nm design. nVidia has clocked the core speed at 1350 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this particular card. It features 4352 SPUs along with 272 Texture Address Units and 88 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 Ti will be 1183% faster than the GeForce GT 1030 overall, because of its greater data rate. (explain)
Texel RateThe GeForce RTX 2080 Ti will be much (approximately 807%) faster with regards to texture filtering than the GeForce GT 1030. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 2080 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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