Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce RTX 2080
IntroThe GeForce 8800 GT 512MB comes with a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is comprised of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare those specifications to the GeForce RTX 2080, which comes with GPU clock speed of 1515 MHz, and 8192 MB of GDDR6 RAM running at 1750 MHz through a 256-bit bus. It also is made up of 2944 SPUs, 184 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 will be 696% faster than the GeForce 8800 GT 512MB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 2080 is quite a bit (more or less 730%) better at AF than the GeForce 8800 GT 512MB. (explain)
Pixel RateThe GeForce RTX 2080 should be much (more or less 910%) faster with regards to full screen anti-aliasing than the GeForce 8800 GT 512MB, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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