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GeForce GTX 970 vs GeForce RTX 2080

Intro

The GeForce GTX 970 makes use of a 28 nm design. nVidia has set the core frequency at 1050 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular model. It features 1664 SPUs along with 104 TAUs and 64 ROPs.

Compare those specifications to the GeForce RTX 2080, which makes use of a 12 nm design. nVidia has clocked the core frequency at 1515 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this specific model. It features 2944 SPUs as well as 184 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 970 10867 points
Difference: 15288 (141%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce RTX 2080 215 Watts
Difference: 70 Watts (48%)

Memory Bandwidth

The GeForce RTX 2080 should in theory be quite a bit faster than the GeForce GTX 970 overall. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 234752 (105%)

Texel Rate

The GeForce RTX 2080 should be quite a bit (more or less 155%) more effective at texture filtering than the GeForce GTX 970. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 169560 (155%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce RTX 2080 is superior to the GeForce GTX 970, by a large margin. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 29760 (44%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 GeForce RTX 2080
Manufacturer nVidia nVidia
Year September 2014 September 2018
Code Name GM204-200 TU104-400A-A1
Memory 4096 MB 8192 MB
Core Speed 1050 MHz 1515 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 145 watts 215 watts
Bandwidth 224000 MB/sec 458752 MB/sec
Texel Rate 109200 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 1664 2944
Texture Mapping Units 104 184
Render Output Units 64 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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