Compare any two graphics cards:
VS

GeForce GTX 960 vs GeForce RTX 2080

Intro

The GeForce GTX 960 features core clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare those specifications to the GeForce RTX 2080, which features core clock speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2944 SPUs along with 184 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 960 7627 points
Difference: 18528 (243%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce RTX 2080 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

Theoretically, the GeForce RTX 2080 should be a lot faster than the GeForce GTX 960 in general. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 346752 (310%)

Texel Rate

The GeForce RTX 2080 is a lot (about 286%) more effective at anisotropic filtering than the GeForce GTX 960. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 206632 (286%)

Pixel Rate

The GeForce RTX 2080 should be much (more or less 169%) better at FSAA than the GeForce GTX 960, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 60896 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 GeForce RTX 2080
Manufacturer nVidia nVidia
Year January 2015 September 2018
Code Name GM206 TU104-400A-A1
Memory 2048 MB 8192 MB
Core Speed 1127 MHz 1515 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 120 watts 215 watts
Bandwidth 112000 MB/sec 458752 MB/sec
Texel Rate 72128 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 1024 2944
Texture Mapping Units 64 184
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield