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GeForce RTX 2080 vs Radeon RX 460

Intro

The GeForce RTX 2080 has a GPU clock speed of 1515 MHz, and the 8192 MB of GDDR6 memory runs at 1750 MHz through a 256-bit bus. It also is made up of 2944 SPUs, 184 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Radeon RX 460, which features clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX 460 5595 points
Difference: 20560 (367%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce RTX 2080 215 Watts
Difference: 140 Watts (187%)

Memory Bandwidth

The GeForce RTX 2080 should in theory be a lot faster than the Radeon RX 460 in general. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 346752 (310%)

Texel Rate

The GeForce RTX 2080 will be quite a bit (approximately 357%) faster with regards to AF than the Radeon RX 460. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 217720 (357%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce RTX 2080 is a better choice, and very much so. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 79520 (456%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon RX 460
Manufacturer nVidia AMD
Year September 2018 August 2016
Code Name TU104-400A-A1 Polaris 11
Memory 8192 MB 4096 MB
Core Speed 1515 MHz 1090 MHz
Memory Speed 1750 GB/s 7000 MHz
Power (Max TDP) 215 watts 75 watts
Bandwidth 458752 MB/sec 112000 MB/sec
Texel Rate 278760 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2944 896
Texture Mapping Units 184 56
Render Output Units 64 16
Bus Type GDDR6 GDDR5
Bus Width 256-bit 128-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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