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GeForce GTX 1050 vs GeForce RTX 2080

Intro

The GeForce GTX 1050 comes with core speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce RTX 2080, which features core clock speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2944 SPUs as well as 184 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 1050 6657 points
Difference: 19498 (293%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce RTX 2080 215 Watts
Difference: 140 Watts (187%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 should perform much faster than the GeForce GTX 1050 in general. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 344064 (300%)

Texel Rate

The GeForce RTX 2080 is a lot (more or less 415%) better at anisotropic filtering than the GeForce GTX 1050. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 224600 (415%)

Pixel Rate

The GeForce RTX 2080 should be quite a bit (more or less 124%) better at FSAA than the GeForce GTX 1050, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 53632 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce RTX 2080
Manufacturer nVidia nVidia
Year October 2016 September 2018
Code Name GP107-300 TU104-400A-A1
Memory 2048 MB 8192 MB
Core Speed 1354 MHz 1515 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 75 watts 215 watts
Bandwidth 114688 MB/sec 458752 MB/sec
Texel Rate 54160 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 640 2944
Texture Mapping Units 40 184
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 14 nm 12 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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