Compare any two graphics cards:
GeForce RTX 2070 vs Radeon RX 480 4GB
IntroThe GeForce RTX 2070 uses a 12 nm design. nVidia has set the core frequency at 1410 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this particular model. It features 2304 SPUs along with 144 TAUs and 64 ROPs.Compare all that to the Radeon RX 480 4GB, which comes with a clock speed of 1120 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2070 should in theory perform much faster than the Radeon RX 480 4GB overall. (explain)
Texel RateThe GeForce RTX 2070 should be much (about 26%) faster with regards to anisotropic filtering than the Radeon RX 480 4GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 2070 is superior to the Radeon RX 480 4GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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