Compare any two graphics cards:
GeForce RTX 2070 vs Radeon RX 480 4GB
IntroThe GeForce RTX 2070 features core speeds of 1410 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2304 SPUs as well as 144 TAUs and 64 ROPs.Compare all of that to the Radeon RX 480 4GB, which uses a 14 nm design. AMD has clocked the core speed at 1120 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2070 should in theory be quite a bit better than the Radeon RX 480 4GB in general. (explain)
Texel RateThe GeForce RTX 2070 is a lot (about 26%) more effective at anisotropic filtering than the Radeon RX 480 4GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 2070 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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