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GeForce RTX 2070 vs Radeon RX Vega 56

Intro

The GeForce RTX 2070 comes with a clock speed of 1410 MHz and a GDDR6 memory speed of 14 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 64 ROPs.

Compare those specifications to the Radeon RX Vega 56, which uses a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 RAM is set to run at a frequency of 1600 MHz on this card. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
Radeon RX Vega 56 21011 points
Difference: 1271 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2070 175 Watts
Radeon RX Vega 56 210 Watts
Difference: 35 Watts (20%)

Memory Bandwidth

Performance-wise, the GeForce RTX 2070 should in theory be a bit better than the Radeon RX Vega 56 overall. (explain)

GeForce RTX 2070 458752 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 39322 (9%)

Texel Rate

The Radeon RX Vega 56 should be a lot (approximately 28%) more effective at texture filtering than the GeForce RTX 2070. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce RTX 2070 203040 Mtexels/sec
Difference: 55904 (28%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce RTX 2070 is a better choice, by far. (explain)

GeForce RTX 2070 90240 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 16256 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2070

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2070 Radeon RX Vega 56
Manufacturer nVidia AMD
Year September 2018 September 2017
Code Name TU104-350 Vega 10 XL
Memory 8192 MB 8192 MB
Core Speed 1410 MHz 1156 MHz
Memory Speed 14 GB/s 1600 MHz
Power (Max TDP) 175 watts 210 watts
Bandwidth 458752 MB/sec 419430 MB/sec
Texel Rate 203040 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 90240 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2304 3584
Texture Mapping Units 144 224
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce RTX 2070

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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