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GeForce RTX 2070 vs Radeon RX Vega 56

Intro

The GeForce RTX 2070 makes use of a 12 nm design. nVidia has set the core frequency at 1410 MHz. The GDDR6 memory works at a frequency of 14 MHz on this specific model. It features 2304 SPUs as well as 144 TAUs and 64 ROPs.

Compare those specs to the Radeon RX Vega 56, which features GPU clock speed of 1156 MHz, and 8192 MB of HBM2 RAM running at 1600 MHz through a 2048-bit bus. It also features 3584 Stream Processors, 224 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
Radeon RX Vega 56 21011 points
Difference: 1271 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2070 175 Watts
Radeon RX Vega 56 210 Watts
Difference: 35 Watts (20%)

Memory Bandwidth

The GeForce RTX 2070 should theoretically perform a small bit faster than the Radeon RX Vega 56 overall. (explain)

GeForce RTX 2070 458752 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 39322 (9%)

Texel Rate

The Radeon RX Vega 56 will be a lot (approximately 28%) faster with regards to anisotropic filtering than the GeForce RTX 2070. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce RTX 2070 203040 Mtexels/sec
Difference: 55904 (28%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce RTX 2070 is a better choice, and very much so. (explain)

GeForce RTX 2070 90240 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 16256 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2070

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2070 Radeon RX Vega 56
Manufacturer nVidia AMD
Year September 2018 September 2017
Code Name TU104-350 Vega 10 XL
Memory 8192 MB 8192 MB
Core Speed 1410 MHz 1156 MHz
Memory Speed 14 GB/s 1600 MHz
Power (Max TDP) 175 watts 210 watts
Bandwidth 458752 MB/sec 419430 MB/sec
Texel Rate 203040 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 90240 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2304 3584
Texture Mapping Units 144 224
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 2070

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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