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GeForce 8800 GTS (G80) 320MB vs GeForce GTX 1050 3GB

Intro

The GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 memory runs at a frequency of 792 MHz on this model. It features 96 SPUs along with 48 Texture Address Units and 20 ROPs.

Compare those specifications to the GeForce GTX 1050 3GB, which makes use of a 14 nm design. nVidia has set the core speed at 1392 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this model. It features 768 SPUs along with 48 Texture Address Units and 24 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 68 Watts (91%)

Memory Bandwidth

In theory, the GeForce GTX 1050 3GB should be 36% quicker than the GeForce 8800 GTS (G80) 320MB overall, due to its greater bandwidth. (explain)

GeForce GTX 1050 3GB 86016 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 22656 (36%)

Texel Rate

The GeForce GTX 1050 3GB is a lot (more or less 171%) faster with regards to AF than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 42192 (171%)

Pixel Rate

The GeForce GTX 1050 3GB should be much (more or less 226%) more effective at full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 23148 (226%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce GTX 1050 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce GTX 1050 3GB
Manufacturer nVidia nVidia
Year Feb 2007 May 2018
Code Name G80 GP107
Memory 320 MB 3072 MB
Core Speed 513 MHz 1392 MHz
Memory Speed 1584 MHz 7000 MHz
Power (Max TDP) 143 watts 75 watts
Bandwidth 63360 MB/sec 86016 MB/sec
Texel Rate 24624 Mtexels/sec 66816 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 33408 Mpixels/sec
Unified Shaders 96 768
Texture Mapping Units 48 48
Render Output Units 20 24
Bus Type GDDR3 GDDR5
Bus Width 320-bit 96-bit
Fab Process 90 nm 14 nm
Transistors 681 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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