Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GTX 1050 3GB
IntroThe GeForce 9400 GT 256MB uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR2 RAM runs at a speed of 400 MHz on this model. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.Compare all of that to the GeForce GTX 1050 3GB, which features GPU core speed of 1392 MHz, and 3072 MB of GDDR5 memory set to run at 1750 MHz through a 96-bit bus. It also is comprised of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1050 3GB will be 572% quicker than the GeForce 9400 GT 256MB overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (approximately 1419%) faster with regards to texture filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be a lot (about 1419%) faster with regards to anti-aliasing than the GeForce 9400 GT 256MB, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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