Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 4550 512MB
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has set the core frequency at 1392 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 24 Rasterization Operator Units.Compare those specs to the Radeon HD 4550 512MB, which comes with a clock frequency of 600 MHz and a GDDR3 memory speed of 800 MHz. It also features a 64-bit memory bus, and makes use of a 55 nm design. It features 80(16x5) SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1050 3GB will be 572% quicker than the Radeon HD 4550 512MB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1050 3GB is quite a bit (more or less 1292%) faster with regards to texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe GeForce GTX 1050 3GB is a lot (more or less 1292%) better at anti-aliasing than the Radeon HD 4550 512MB, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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