Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 5750 512MB
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core speed at 1392 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this card. It features 768 SPUs as well as 48 Texture Address Units and 24 Rasterization Operator Units.Compare those specs to the Radeon HD 5750 512MB, which uses a 40 nm design. AMD has clocked the core speed at 700 MHz. The GDDR5 RAM works at a speed of 1150 MHz on this particular model. It features 720(144x5) SPUs along with 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1050 3GB, in theory, should perform just a bit faster than the Radeon HD 5750 512MB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB should be quite a bit (more or less 165%) faster with regards to anisotropic filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe GeForce GTX 1050 3GB will be a lot (more or less 198%) better at full screen anti-aliasing than the Radeon HD 5750 512MB, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!